Super Nintendo misc (SNES)


The files can now be found at the Programmers Heaven WEB-Site.


3DINTRO.ZIP SNES Intro source
ANTHROX1.ZIP ANTHROX'S 1ST SNES DEMO - XMAS
ATX1.ZIP SNES Intro source
ATX2.ZIP SNES Intro source
ATX3.ZIP SNES Intro source
BOX_SWC.ZIP Short review on the Game Boxer/Super Wild card
BSL_H2C1.ZIP First Guide on how to code on the SNES
BSL_RBFX.ZIP Rebel's SNES intro, the best!
CABLE.ZIP Specs on the Magicom to Amiga cable
CDMOS.ZIP Info on new 32bit nintendo cd-rom
CDVSNES.ZIP Megadrive CD vs Super Famicon
CEN-SNES.ZIP A little intro for the SNES by Censor
CHEAPO.ZIP How to make your own SNES cartridges
COMGB.ZIP The Complete Nintendo Game Boy
CONFID.ZIP Message from Nintendo to all SNES developer
CONSOLES.ZIP Answers to a lot of Console questions
COPPER.ZIP Snes demo
COPYCHIP.ZIP How to use DSPcards with magic hunter
COPYRFAQ.ZIP The frequently asked questions list to game copiers for the snes/genesis
CSR-CODE.ZIP How to code the SNES
CYNIX_2.ZIP 2:nd Demo from Cynix for SNES 1.5mbit
DEVIBMPC.ZIP Nintendo development system information
DMA.ZIP Snes DMA info
FAIRLIGH.ZIP SNES demo with source
FAMICLR.ZIP SNES color info
FAMICON.ZIP Famicon CPU Instruction set
FAMITEC2.ZIP SNES coding inf
FAMITECH.ZIP Famicon hardware register information
FAQSFDG.ZIP SFDG FAQ - Super Famicom Development Group Frequently Asked Questions
FMC_CPU.ZIP Famicon CPU G65SC802 / G65SC816 Instructionset
GGGUIDE.ZIP Guide to altering SNES game genie codes
GIF2SOPT.ZIP GIF2SOPT (GIF To Super OPTimised) GIF2SOPT lets you convert 16 or 256 colour .GIF files into fully optimised SNES format data (either 16 colours-per-char or 256 colours-per-char data depending upon how many colours in the source image).
GIF2SPR2.ZIP GIF2SPR converted from GIF2SOPT (GIF To Super OPTimised) GIF2SOPT lets you convert 16 colour .GIF files into SNES sprite data. Sprites from 8x8 to 64x64 can be converted.
HDMADEMO.ZIP Snes demo
HNY1994.ZIP How To Code SNES volume 2
IPS.ZIP Format of an IPS (International Patching System)
LEFTOVER.ZIP A collection of hardly used intros and pieces of code slapped together.
M_INFO.ZIP Info on the new SNES copier "fight"
MIRACLE.ZIP Miracle demo for SNES
MR-SEND.ZIP Send - Version 1.0 - Romulator SNES Console Utility
MULT.ZIP Multiplying/Dividing?
N64-64DD.ZIP Latest Specs for the Nintendo Ultra64
NES_RATS.ZIP The Nintendo games rating report
NESCOPY.ZIP Nintendo-PC Interface System
NEW_COP.ZIP Description of new SNES copiers
NEWSMC.ZIP Info about the new SMC copier
NITEN.ZIP Letter from Nintendo
POT1.ZIP MAGICAL'S FIRST DEMO CODE
RAID.ZIP Customs raids/confiscates copiers in the United Kingdom
RAM.ZIP Snes coding info
SASMSRC.ZIP SNES Cross Assembler source
SCREEN.ZIP Snes graphics info file v1.0
SENDSMC.ZIP SENDSMC is a simple utility design for the Romulator to send a binary image containing the SMC header to the Romulator. As most PD SNES compiler's often compile to a SMC, this is a convenient utility. If an extension other than SMC is specified, it will assume you are sending a raw image (such as the *.SNS files Romulator saves cartridges as) and send it normally without skipping the SMC header.
SNDOC230.ZIP SNES Documentation v2.30
SNESDOC2.ZIP SNES programming documentation
SNESMAP2.ZIP Snes coding info
SNESMNEM.ZIP SNES's mnemonics
SNES-PIN.ZIP How to hack SNES security chip
SNESRO1.ZIP Pinout to a 4Mbit/*Mbit mask Rom used in SNES carts
SNESROM.ZIP SNES Rom info
SOURC10.ZIP Baseline HDMA Trainer Menu Source
SOURC11.ZIP 3D Anthrox Intro
SOURCE1.ZIP Sine Dot Intro Source
SOURCE2.ZIP Static Trainer Menu Source
SOURCE3.ZIP My First ATX intro Source
SOURCE4.ZIP Horizontal Split ATX Intro
SOURCE5.ZIP Bit Scroll Intro Source
SOURCE6.ZIP 3D Stars Trainer Menu
SOURCE7.ZIP Plasma Intro Source
SOURCE8.ZIP Mode 7 Trainer Source
SOURCE9.ZIP Mode 7 Scroll Trainer Menu Source
SPC.ZIP Snes coding info
SPC2.ZIP Samples on de SNEZ
STARINT.ZIP SNES Intro source
STATIC.ZIP SNES Intro source
STEALTH.ZIP Info on the new stealth SNES copier!
SUPERGB.ZIP The Super Game Boy Frequently Asked Questions list
SWC.ZIP Super Magicom programmers handbook
TECHSPEC.ZIP SNES hardware registers
TRASM111.ZIP 65816 Tricks Assembler Version 1.11 Bug fix version for 1.10 with mode 7, Tricks Zoomer
TRUTH.ZIP The thruth about the new SNES copiers
TWK1.ZIP PRO-PACK Unpack Source Code - Super NES, Method 1
TWK2.ZIP MODE 7 TRAINER MENU
TWK3.ZIP Anthrox intro source code!
TWK4.ZIP This is one my earlier TRAINER MENU!
TWK5.ZIP A collection of intros from THE WHITE KNIGHT!
U-64FAQ.ZIP Cap Scott's NINTENDO ULTRA 64 FAQ
ULTRA64.ZIP Nintendo Ultra 64 Frequently Asked Questions List v2.00
ULTRAFAQ.ZIP Ultra 64 FAQ Version 2.0
WCARD.ZIP Super wild card SNES copier info
ZELDA.ZIP About the Nintendo Cereal System



GameBoy


The files can now be found at the Programmers Heaven WEB-Site.


ATX-GBI.ZIP Everything You Always Wanted To Know About GAME BOY * but were afraid to ask
DISASM2.ZIP 65816 SNES Disassembler v2.0
DSL-DIZ9.ZIP THE Game Boy disassembler for MS-DOS version 0.99beta by HeroZero
GBAPA2.ZIP GameBoy source example
GBCOPI~1.ZIP The plans for making a Gameboy reader (and writer) for an IBM PC
GBCOPI~2.ZIP GameBoy GamePak reader
GBSIM.ZIP GBSIM, A real Gameboy-emulation on a 386/PC ! This is no joke, and I'm not going to format your harddisk. This is a developers version, so don't expect too much. You`ll need a game.
VGBD0304.ZIP Virtual GameBoy, The Portable Nintendo GameBoy Emulator